Post by Iodine on Apr 16, 2017 0:21:55 GMT
ITEM SHOP
Whenever you first buy an item, make a thread in this board detailing what you're buying. Every time you want to buy or sell something, you'll post in the same thread you made before. Items can be sold back to the shop for half price.
When buying a technique, specify what technique type you want to buy and then use the template below. Be sure that you're aware of all the rules concerning techniques.
SUPER TECHNIQUE: 5,000 Zeni.
UTILITY TECHNIQUE: 5,000 Zeni.
ULTIMATE TECHNIQUE: 10,000 Zeni.
SPECIAL TECHNIQUE: 20,000 Zeni.
SENZU BEAN: A mystical bean that is able to heal someone fully from the brink of death. Costs 5,000 Zeni. Can only have one at a time and can only be used once per thread.
SCOUTER: A combat device used to detect the power levels of creatures and constructs. It can also serve as a communicator. The Scouter can be used to detect the presence of Androids as well as their power levels. Costs 500 Zeni.
WEAPONS: Weapons can be anything from melee weapons to ranged weapons. Weapons do not cost anything to obtain but they do not add any sort of benefit mechanically to someone's fighting potential.
MASTER'S SCROLL: Allows someone to learn another Special technique, bringing the maximum to three. Costs 40,000 Zeni.
WARP DRIVE: Makes travel time between planets instant. Costs 10,000 Zeni.
ALLIES: Allies are NPCs that are able to fight alongside you; they can be mercenaries, friends, pets or anything in between. Allies are registered the same way that characters are; they use the same exact template as well. When you purchase an Ally, post a character application for them and be sure to note what type they are [Bronze/Silver/Gold]. Allies can learn Super, Ultimate and Utility techniques but cannot learn Specials. They also cannot gain perks. If an Ally dies, you will have to pay half of their cost in order to revive them.
PL BOOST: Got spare Zeni to burn? You are able to exchange Zeni in packs of 1,000 for 1,000 PL. So, if you exchange 5,000 Zeni, you are able to gain 5,000 PL. You must exchange a minimum of 1,000 Zeni in order to use this.
DOJO: An area specifically designed for training in various arts of self defense. Depending on the Dojo's quality, it will grant a flat PL bonus to the owner whenever threads are completed.
GRAVITY MACHINE: A powerful device that is able to manipulate the gravity in an area, thus allowing fighters to train under increased gravity in order to enhance their training. Depending on the gravity machine's quality, it will grant a flat PL bonus to those who use it in specifically designated gravity training threads. The gravity machine is only able to be used twice per week in training threads; these training threads will need to be put in the Training Area for recordkeeping.
First, there are numerous methods to find the Dragonballs. Each method has different costs and results that are described below. The costs listed are PER USE. You must be on either Earth, Namek or Eros to search for the Dragonballs. Whenever you do a Dragonball search, state which set of Dragonballs you are searching for. THE SUPER DRAGONBALLS ARE UNABLE TO BE SEARCHED FOR AT THE TIME.
BLIND SEARCH -- You just search around randomly to see if there are any Dragonballs around. This method costs nothing, though the chances of actually finding a Dragonball are extremely slim. [1/100 chance]
INTEL SEARCH -- You ask locals and do research to find information about the Dragonballs. This method costs 2,500 Zeni. Your chances of finding the Dragonballs are a bit better than before, though the chances of finding one is still pretty low. [1/50 chance]
STANDARD DRAGON RADAR -- You manage to get your hands on a portable Dragon Radar, a technological marvel that allows you to track down Dragonballs by locking onto their energy signatures. This method costs 5,000 Zeni per use. Although finding a Dragonball isn't guaranteed, your chances are much, much better than before. [1/20 chance]
PERFECTED DRAGON RADAR -- This Dragon Radar is the best of the best; its precision and accuracy are so high that this Dragon Radar will be able to find a Dragonball with a near one-hundred percent success rate. This method costs 10,000 Zeni. It's not possible to zero in on a specific Dragonball though. [Guaranteed Dragonball]
TECHNIQUES
When buying a technique, specify what technique type you want to buy and then use the template below. Be sure that you're aware of all the rules concerning techniques.
SUPER TECHNIQUE: 5,000 Zeni.
UTILITY TECHNIQUE: 5,000 Zeni.
ULTIMATE TECHNIQUE: 10,000 Zeni.
SPECIAL TECHNIQUE: 20,000 Zeni.
GENERAL ITEMS
SENZU BEAN: A mystical bean that is able to heal someone fully from the brink of death. Costs 5,000 Zeni. Can only have one at a time and can only be used once per thread.
SCOUTER: A combat device used to detect the power levels of creatures and constructs. It can also serve as a communicator. The Scouter can be used to detect the presence of Androids as well as their power levels. Costs 500 Zeni.
WEAPONS: Weapons can be anything from melee weapons to ranged weapons. Weapons do not cost anything to obtain but they do not add any sort of benefit mechanically to someone's fighting potential.
MASTER'S SCROLL: Allows someone to learn another Special technique, bringing the maximum to three. Costs 40,000 Zeni.
WARP DRIVE: Makes travel time between planets instant. Costs 10,000 Zeni.
ALLIES: Allies are NPCs that are able to fight alongside you; they can be mercenaries, friends, pets or anything in between. Allies are registered the same way that characters are; they use the same exact template as well. When you purchase an Ally, post a character application for them and be sure to note what type they are [Bronze/Silver/Gold]. Allies can learn Super, Ultimate and Utility techniques but cannot learn Specials. They also cannot gain perks. If an Ally dies, you will have to pay half of their cost in order to revive them.
BRONZE: An ally that is 50% of the owner's PL. Costs 25,000 Zeni.
SILVER: An ally that is 65% of the owner's PL. Costs 40,000 Zeni.
GOLD: An ally that is 80% of the owner's PL. Costs 60,000 Zeni.
BOOSTING ITEMS
PL BOOST: Got spare Zeni to burn? You are able to exchange Zeni in packs of 1,000 for 1,000 PL. So, if you exchange 5,000 Zeni, you are able to gain 5,000 PL. You must exchange a minimum of 1,000 Zeni in order to use this.
DOJO: An area specifically designed for training in various arts of self defense. Depending on the Dojo's quality, it will grant a flat PL bonus to the owner whenever threads are completed.
ECONOMY DOJO: Grants a 2,500 PL bonus for completed threads. Costs 5,000 Zeni.ZENI CARD: A special, authorized card that grants the holder easier access to Zeni for whatever they may need it for. Depending on the Card's quality, it will grant a flat Zeni bonus to the owner whenever threads are completed.
STANDARD DOJO: Grants a 5,000 PL bonus for completed threads. Costs 10,000 Zeni.
FANCY DOJO: Grants a 7,500 PL bonus for completed threads. Costs 15,000 Zeni.
PREMIUM DOJO: Grants a 10,000 PL bonus for completed threads. Costs 25,000 Zeni.
FIVE STAR DOJO: Grants a 15,000 PL bonus for completed threads. Costs 35,000 Zeni.
BRONZE CARD: Grants a 1,000 Zeni bonus for completed threads. Costs 10,000 Zeni.
SILVER CARD: Grants a 2,000 Zeni bonus for completed threads. Costs 20,000 Zeni.
GOLD CARD: Grants a 3,000 Zeni bonus for completed threads. Costs 30,000 Zeni.
PLATINUM CARD: Grants a 5,000 Zeni bonus for completed threads. Costs 40,000 Zeni.
GRAVITY MACHINE: A powerful device that is able to manipulate the gravity in an area, thus allowing fighters to train under increased gravity in order to enhance their training. Depending on the gravity machine's quality, it will grant a flat PL bonus to those who use it in specifically designated gravity training threads. The gravity machine is only able to be used twice per week in training threads; these training threads will need to be put in the Training Area for recordkeeping.
100G GRAVITY MACHINE: Grants a 1,000 PL bonus for gravity training threads. Requires at least a Economy Dojo. Costs 2,500 Zeni.
200G GRAVITY MACHINE: Grants a 2,500 PL bonus for gravity training threads. Requires at least a Standard Dojo. Costs 5,000 Zeni.
300G GRAVITY MACHINE: Grants a 3,750 PL bonus for gravity training threads. Requires at least a Fancy Dojo. Costs 7,500 Zeni.
400G GRAVITY MACHINE: Grants a 5,000 PL bonus for gravity training threads. Requires at least a Premium Dojo. Costs 12,500 Zeni.
500G GRAVITY MACHINE: Grants a 7,500 PL bonus for gravity training threads. Requires at least a Five Star Dojo. Costs 17,500 Zeni.
DRAGONBALL SEARCHING
First, there are numerous methods to find the Dragonballs. Each method has different costs and results that are described below. The costs listed are PER USE. You must be on either Earth, Namek or Eros to search for the Dragonballs. Whenever you do a Dragonball search, state which set of Dragonballs you are searching for. THE SUPER DRAGONBALLS ARE UNABLE TO BE SEARCHED FOR AT THE TIME.
BLIND SEARCH -- You just search around randomly to see if there are any Dragonballs around. This method costs nothing, though the chances of actually finding a Dragonball are extremely slim. [1/100 chance]
INTEL SEARCH -- You ask locals and do research to find information about the Dragonballs. This method costs 2,500 Zeni. Your chances of finding the Dragonballs are a bit better than before, though the chances of finding one is still pretty low. [1/50 chance]
STANDARD DRAGON RADAR -- You manage to get your hands on a portable Dragon Radar, a technological marvel that allows you to track down Dragonballs by locking onto their energy signatures. This method costs 5,000 Zeni per use. Although finding a Dragonball isn't guaranteed, your chances are much, much better than before. [1/20 chance]
PERFECTED DRAGON RADAR -- This Dragon Radar is the best of the best; its precision and accuracy are so high that this Dragon Radar will be able to find a Dragonball with a near one-hundred percent success rate. This method costs 10,000 Zeni. It's not possible to zero in on a specific Dragonball though. [Guaranteed Dragonball]